Studies show that humans are not all that motivated by external rewards, or “carrots on a stick,” such as stickers, certificates, or candy. Gaming, however, taps into the brain’s own reward system, releasing a bit of dopamine with each small success. So, how can gamification be used in the classroom to motivate students?
We thoroughly enjoyed the ‘Technology Trends in Education’ session! 2020 is the year to pave the way for teaching a… https://t.co/VxobCRMOiyFollow