Studies show that humans are not all that motivated by external rewards, or “carrots on a stick,” such as stickers, certificates, or candy. Gaming, however, taps into the brain’s own reward system, releasing a bit of dopamine with each small success. So, how can gamification be used in the classroom to motivate students? 

Steve Halliwell, Chief Product Officer at Promethean, sits down with StartEdUp to discuss learner-centric edtech and the art of gamification. Steve Halliwell is a seasoned expert in the gamification of edtech, and the influence of technology in facilitating immersive and collaborative lesson delivery. While this is his main focus now at Promethean, Steve’s passion for this topic sparked while jumpstarting the education vertical at Amazon.

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