Studies show that humans are not all that motivated by external rewards, or “carrots on a stick,” such as stickers, certificates, or candy. Gaming, however, taps into the brain’s own reward system, releasing a bit of dopamine with each small success. So, how can gamification be used in the classroom to motivate students?
Many districts face a digital divide within their schools. See how Palmdale School District tackled digital dispar… https://t.co/5cvYDu2yzRFollow